What is a MAP?
Objectives & Goals
Lesson Objective:Students will further their knowledge of Adobe Illustrator by incorporating the “blend mode” into their current project. The lesson will review material about the basic tools in Illustrator we have been learning about over the past year and a half. We will also be forming the relationship between technique and design by using the elements and principles of design to best organize our space.
Goals:
1. What is the Blend Mode?
2. What are the functions of the Blend Mode?
3. What methods can be used to create balance in a design?
4. What methods can be used to create unity in a design?
5. How can the rule of thirds be used to better the organization of a work of art?
6. What makes a map a map?
7. What qualities does a map absolutely have to have to be considered a map?
8. Who is Stephen Cartwright?
9. What is Stephen Cartwright’s importance to this unit?
Making a Connection:
1. Their currently knowledge of a map vs. a map in a more broad perspective.
The unit started by talking about what a map is. Most students expressed the qualities of a road map so we continued to discuss the qualities that a map absolutely HAS to have to be considered a map. When these were better determined, we learned about Stephen Cartwright; an artist that uses geographical data to create his mathematically artistic sculptures and graphic art. The student’s mapped out their own daily schedules and converted it into a similar style graphic design using the “blend mode.” The blend mode is something completely new to them this unit.
2. The use of the elements and principles of design to organize the space of their map.
In the previous unit we designed the school event covers and had several “bell work” assignments to practice creating proper balance as well as a form of unity through text. This assignment will pull on those skills but will also require them to focus on unity in a more complex way. We previously talked about arrangement using the rule of thirds, which should also find use in this design.
Goals:
1. What is the Blend Mode?
2. What are the functions of the Blend Mode?
3. What methods can be used to create balance in a design?
4. What methods can be used to create unity in a design?
5. How can the rule of thirds be used to better the organization of a work of art?
6. What makes a map a map?
7. What qualities does a map absolutely have to have to be considered a map?
8. Who is Stephen Cartwright?
9. What is Stephen Cartwright’s importance to this unit?
Making a Connection:
1. Their currently knowledge of a map vs. a map in a more broad perspective.
The unit started by talking about what a map is. Most students expressed the qualities of a road map so we continued to discuss the qualities that a map absolutely HAS to have to be considered a map. When these were better determined, we learned about Stephen Cartwright; an artist that uses geographical data to create his mathematically artistic sculptures and graphic art. The student’s mapped out their own daily schedules and converted it into a similar style graphic design using the “blend mode.” The blend mode is something completely new to them this unit.
2. The use of the elements and principles of design to organize the space of their map.
In the previous unit we designed the school event covers and had several “bell work” assignments to practice creating proper balance as well as a form of unity through text. This assignment will pull on those skills but will also require them to focus on unity in a more complex way. We previously talked about arrangement using the rule of thirds, which should also find use in this design.
What is the meaning of a map?
A map to most people would be a representation of an area of land or sea, showing physical features, cities, roads, etc.
A map can also be a diagram or collection of data, a representation of a sequence, or a two-dimensional or three-dimensional interpretation of information.
Stephen Cartwright-Artist
LET'S Make MAPS:
Part 1. School Schedule
Let's start by making a simple map of your school schedule on a weekly basis.
Daily Schedules
Mondays: Periods 1 • 2 • 3 • 4 • 5 • 6 • 7
Tuesdays: Periods 1 • 2 • 3 • 5 • 4
Wednesdays: Periods 1 • 7 • 6 • 5 • 4
Thursdays: Periods 1 • 2 • 3 • 6 • 7
Fridays: Periods 1 • 2 • 3 • 4 • 5 • 6 • 7
Mondays: Periods 1 • 2 • 3 • 4 • 5 • 6 • 7
Tuesdays: Periods 1 • 2 • 3 • 5 • 4
Wednesdays: Periods 1 • 7 • 6 • 5 • 4
Thursdays: Periods 1 • 2 • 3 • 6 • 7
Fridays: Periods 1 • 2 • 3 • 4 • 5 • 6 • 7
Part 2. Wire frame art
Part 3. Spiral and Patterns with the Blend Mode
Part 4. Replacing a "spine" and "expand" tutorial
Part 4. Make Your Own "Map"
Assignment Guidelines:
Example:
*If you need to map anything out here is a good website to map multiple locations: